This course is part of Game Design: Art and Concepts Specialization

Instructor: Théotime Vaillant

Skills you'll gain

  •   Game Design
  •   Design Strategies
  •   Art History
  •   Design Research
  •   Conceptual Design
  •   Visualization (Computer Graphics)
  •   Animation and Game Design
  •   Virtual Environment
  •   Creativity
  •   Aesthetics
  • There are 4 modules in this course

    In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.

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